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Stupid hard phase 10 phases
Stupid hard phase 10 phases




stupid hard phase 10 phases
  1. #STUPID HARD PHASE 10 PHASES FULL#
  2. #STUPID HARD PHASE 10 PHASES LICENSE#

As the name suggests, there are ten phases: Phases are usually composed of sets (multiple cards of the same value), runs (multiple cards in consecutive ascending order), cards of one color, or a combination of these. With two regular decks of cards, the suits can represent the four different colors, kings can represent the wild cards, and jokers can represent the skip cards.Ī phase is a combination of cards. Therefore, there are 24 cards of each color and eight of each value.

  • ninety-six numbered cards: two of each value from one through twelve, in each of four colors.
  • There are one hundred and eight cards in a deck: The player who does this first wins the hand and scores no penalty all other players are assessed penalty points according to the value of cards remaining in their hand. If those scores also happen to be tied, a tiebreaker round is played where the tying players attempt to complete phase ten (or in variants, the last phase each player had tried to complete in the previous round).įor each hand, each player's object is to complete and lay down the current phase, and then rid their hand of remaining cards by discarding them on laid-down Phases, called "hitting". In the case of two players completing the last phase in the same hand, the player who completed the last phase with the lowest overall score is the winner. The object of the game is to be the first person to complete all ten phases. ( September 2020) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.

    #STUPID HARD PHASE 10 PHASES LICENSE#

    In December 2010, Fundex sold its license rights to Phase 10 to Mattel. Phase 10 was Fundex's best selling product, selling over 62,600,000 units as of 2016, making it the 2nd best-selling commercial card game behind Mattel's Uno. Whoever is in the lead when play stops if someone has completed 5.5 phases or more is the winner.

    #STUPID HARD PHASE 10 PHASES FULL#

    Many people shorten the game by aligning it to baseball rules and consider 5.5 phases to be a complete game when running out of time to complete the full ten phases. The game is named after the ten phases (or melds) that a player must advance through in order to win. It consists of a special deck equivalent to two regular decks of cards, and can be played by two to six people. Phase 10 is based on a variant of rummy known as contract rummy.

    stupid hard phase 10 phases

    Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Saving important cards knowing when to put down those cards matching, ordering

    stupid hard phase 10 phases

    Cards used in Phase 10 (original version with colored Wild and Skip cards)






    Stupid hard phase 10 phases